Community Science Fair

The Science Fair Committee reserves the right to disallow a demonstration that they feel comprises the safety of people or property.

There are 3 options for entries - Technology Project, Science Experimental Project or Creative STEAM Project. See below for details on each.

Each category will have different judging criteria. If you have any questions about the criteria please contact

Technology Project (Rube Goldberg Competition)

The technology project consists of building a Rube Goldberg Machine for a showcase. If you enjoy making things and want a chance to learn more about simple machine physics as you design and build an imaginative and fun contraption. Remember, this contest is about your creativity and resourcefulness as well as your understanding of simple machines.

Examples: Put toothpaste on toothbrush; turn the page of a book; turn a switch on/off

The contraption must complete the assigned task in the prescribed number of total steps(or more) and include a minimum of at least 3 “simple machines” which are: 1.incline, 2. Wedge, 3. Screw, 4. Lever, 5. Axel and Wheel, 6. Pulley. 

  1. Pretty much anything goes, the only restrictions are that no flammable or toxic substances or animals(dead or alive) may be used. Maximum voltage is 12V.
  2. Must have copies of a clear and concise step-by-step description of the machine.
  3. The machine must complete a full cycle, be reset and complete a second full cycle.
  4. Size limited to 4’x6’x6’.
  5. Must include a sketch/drawing or description of what the project is supposed to be

Winners will be chosen at judges discretion and People's Choice.

Science Experimental Project (Life or Physical)

A science experimental project is an investigation that explores how the world works using the scientific method. Have you ever wondered what bugs fly the fastest, what soil makes the reddest radishes, or how video games might dull pain? If so, an experimental project is for you!

Projects are placed and judged in one of the following categories:

  1. Life Science: Plants, Animals, Human or Animal Behavior, etc.
  2. Physical/Earth Science: Chemistry, Physics, Geology, Astronomy, Computer Science, Mathematics etc.

Remember, this is more of a “traditional” science fair project. It involves doing actual research into a question. Investigations that involve observations and data gathering but not experimentation are also appropriate.

Projects may be up to 36” wide and no taller than 48”. It must be able to stand on the table by itself.

Projects from this category will be judged on this rubric.

Creative STEAM (Science, Technology, Engineering, Art and Math) Project

These projects bring together many areas of study in a project of your choice that is more flexible. Do you like coding, building models, or communicating complex information? Then STEAM is for you!

A STEAM project can involve things like identifying and solving design problem, creating a piece of software that meets a social need, or communicating complex information in a creative memorable way.


  1. Purpose-Is there a clear purpose to the project and is it communicated in a clear manner
  2. Integration- Combine multiple areas -this is STEAM
  3. Content Mastery- The project demonstrates clear understanding of the concepts presented and articulated well
  4. Exhibition-The project is exhibited in a clear and detailed way to ensure viewers have a clear understanding of all aspects of the project.